This is what allows for such variety in weapons, and fuels the desire to loot. When it comes to guns – or just about any kind of item – Borderlands 2 relies on a random variable generation. In time, I’ve come to realize that both games have their respective ways of going about the formula. To call Far Cry 3 a rip-off of the Borderlands formula is unwarranted. Maybe it was just my approach that warranted the déjà vu, as I went about looting anything that flicker the faintest of green, or completing side quests and causing random havoc in places rather than participating in the main quest. However, with January, and finally getting my hands on Borderlands 2, the thought struck me that it’s the exact same game as Far Cry 3 – or rather, that Far Cry 3 had taken many familiar aspects from Borderlands 2 (much more than the original Borderlands). Honestly, Far Cry 3 was a blast through and through, and I highly encourage anyone who hasn’t already to just forget they have to earn a living and dive right in. Neither did liberating outposts or completing Wanted Dead missions. The former more than the latter took up a considerable amount of time, and whether Skyrim comparisons are apt or not, looting boxes and simply robbing enemies (and friends, if you were the friendly fire kind) never gets old. The past month has been dominated by two of the greatest titles to grace 2012, and arguably gaming in general: Ubisoft Montreal’s Far Cry 3 and Gearbox Software’s Borderlands.